: You are completely unarmed and must rely on exploration and stealth to deal with "monsters" inhabiting the suspect's psyche.
: Finding "Anchors" allows you to create checkpoints within the non-linear narrative. PC System Requirements
: Your mental stability is tied to a "cohesion" system. Existing within a criminal's mind causes this level to deplete over time; you must find cohesion vials to replenish it or risk restarting the area.
is a sci-fi psychological horror game developed by Desktop Daydreams Studios . In this dystopian first-person adventure, you play as a "Custodian," an agent who enters the fractured minds of criminal suspects to extract evidence from their jumbled memories. Gameplay Mechanics
: Players navigate a 3D maze-like environment known as "The Corridor," where they must solve puzzles and find inventory items to piece together the truth.
: You are completely unarmed and must rely on exploration and stealth to deal with "monsters" inhabiting the suspect's psyche.
: Finding "Anchors" allows you to create checkpoints within the non-linear narrative. PC System Requirements
: Your mental stability is tied to a "cohesion" system. Existing within a criminal's mind causes this level to deplete over time; you must find cohesion vials to replenish it or risk restarting the area.
is a sci-fi psychological horror game developed by Desktop Daydreams Studios . In this dystopian first-person adventure, you play as a "Custodian," an agent who enters the fractured minds of criminal suspects to extract evidence from their jumbled memories. Gameplay Mechanics
: Players navigate a 3D maze-like environment known as "The Corridor," where they must solve puzzles and find inventory items to piece together the truth.