This draft explores Red Dead Redemption 2 (RDR2) as a "work of art" [21] that utilizes interactive mechanics—specifically in-game newspapers and choice-driven narratives—to build player empathy and immersion [12]. I. The Newspaper as a Narrative Mirror
: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25].
: Speculation persists regarding character legacies, such as the appearance of a book by "J. Marston" in GTA V , suggesting Jack Marston may have eventually become a writer [26].
The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12].
This draft explores Red Dead Redemption 2 (RDR2) as a "work of art" [21] that utilizes interactive mechanics—specifically in-game newspapers and choice-driven narratives—to build player empathy and immersion [12]. I. The Newspaper as a Narrative Mirror
: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25].
: Speculation persists regarding character legacies, such as the appearance of a book by "J. Marston" in GTA V , suggesting Jack Marston may have eventually become a writer [26].
The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12].