: Extensive "Extra Sensory Perception" including glowing player models (Chams) that change color when an enemy is visible or vulnerable, and "Skeleton" overlays to see exact bone positions.
: Manipulates your "real" server-side hitboxes to be in a different position than your "fake" client-side model, making it extremely difficult for other resolvers to hit you. : Rapidly shifts your tickbase after firing to
: Shows the exact flight path and bounce points of your grenades before you throw them. : Rapidly shifts your tickbase after firing to
: Rapidly shifts your tickbase after firing to "hide" the shot animation from the server, making your return fire harder to predict. Visuals & Utility : Rapidly shifts your tickbase after firing to
: This is a core feature designed to calculate and "resolve" an opponent's real head position by decoding their anti-aim (AA) desync, ensuring your shots land even when the enemy appears to be flickering or angled away.