Usually refers to "decomposing" or breaking down complex geometry (the "Washboard" or "Improper Wing" components) into usable sub-meshes.
This breaks the "Improper Wing" into individual components for easier cleaning. Select all vertices ( A ). Press Shift + N to recalculate outside normals. 🎨 Step 3: Texturing and Shading Washboard_Decompose_Improper_Wing.7z
Are you working with a specific (like Unity/Unreal) or a simulation software (like Assetto Corsa) for this wing? Usually refers to "decomposing" or breaking down complex