Players' choices influence Van's alignment across Law, Gray, and Chaos, which can affect certain story events and available allies.
The game refines the "hybrid" combat system from the first Daybreak , allowing seamless transitions between real-time "Field Battles" and tactical "Command Battles".
Available on PlayStation 4 , PlayStation 5, Nintendo Switch, and PC via Steam .
The primary antagonist is Grendel-Zolga, a red version of Van’s Grendel form, accompanied by its own autonomous AI, Altera. Gameplay Features
(originally released in Japan as Kuro no Kiseki II ) is the twelfth main entry in Nihon Falcom’s long-running Trails series and the second chapter of the Calvard arc. Set in the year S.1209, the story follows the Spriggan Van Arkride as he investigates a brutal massacre of a CID special ops squad in Edith City, which leads to the discovery of a mysterious "crimson beast" known as Grendel-Zolga. Key Story Elements
Players' choices influence Van's alignment across Law, Gray, and Chaos, which can affect certain story events and available allies.
The game refines the "hybrid" combat system from the first Daybreak , allowing seamless transitions between real-time "Field Battles" and tactical "Command Battles".
Available on PlayStation 4 , PlayStation 5, Nintendo Switch, and PC via Steam .
The primary antagonist is Grendel-Zolga, a red version of Van’s Grendel form, accompanied by its own autonomous AI, Altera. Gameplay Features
(originally released in Japan as Kuro no Kiseki II ) is the twelfth main entry in Nihon Falcom’s long-running Trails series and the second chapter of the Calvard arc. Set in the year S.1209, the story follows the Spriggan Van Arkride as he investigates a brutal massacre of a CID special ops squad in Edith City, which leads to the discovery of a mysterious "crimson beast" known as Grendel-Zolga. Key Story Elements