func load_texture_from_zip(zip_path: String, internal_path: String) -> ImageTexture: var reader = ZIPReader.new() var err = reader.open(zip_path) if err != OK: return null var data = reader.read_file(internal_path) reader.close() var image = Image.new() # Replace 'load_png_from_buffer' with jpg or webp if needed var load_err = image.load_png_from_buffer(data) if load_err == OK: return ImageTexture.create_from_image(image) return null Use code with caution. Copied to clipboard 3. Key Differences: Image vs. Texture Understanding the difference is vital for performance:
: Keep textures under 16384×16384 pixels, as larger files may fail to load on many graphics cards. ШЄШЩ…ЩЉЩ„ textures and images Godot zip
To load textures from a ZIP file while the game is running without pre-extracting them manually, use the ZIPReader class in . Steps to Load a Texture from ZIP: func load_texture_from_zip(zip_path: String