: Features high-definition 3D models and numerous high-quality 2D anime cutscenes produced by Production I.G . Technical & Regional Notes Tales of Innocence R, PSV (Tales Retrospective)

: The "Style" system from the DS version was replaced with a more standard Skill Tree where you spend Ability Points (AP) to unlock stat boosts and new abilities.

: The "Direct Interface Linear Motion Battle System" (DI-LMBS) allows for four active party members in combat.

: Every original character received a second Mystic Arte , and the two new characters have their own unique finishers.

: A new momentum-based mechanic where landing hits builds a gauge that activates various "Rave Abilities" like attack boosts.

Tales Of Innocence R Ps Vita (jpn) (nonpdrm) Today

: Features high-definition 3D models and numerous high-quality 2D anime cutscenes produced by Production I.G . Technical & Regional Notes Tales of Innocence R, PSV (Tales Retrospective)

: The "Style" system from the DS version was replaced with a more standard Skill Tree where you spend Ability Points (AP) to unlock stat boosts and new abilities. Tales of Innocence R PS VITA (JPN) (NoNpDrm)

: The "Direct Interface Linear Motion Battle System" (DI-LMBS) allows for four active party members in combat. Tales of Innocence R PS VITA (JPN) (NoNpDrm)

: Every original character received a second Mystic Arte , and the two new characters have their own unique finishers. Tales of Innocence R PS VITA (JPN) (NoNpDrm)

: A new momentum-based mechanic where landing hits builds a gauge that activates various "Rave Abilities" like attack boosts.