Starts the game in the ocean and focuses on conservation and seafaring.
Strategic resources like Coal, Oil, and Uranium are now consumed every turn to power advanced buildings and maintain modern military units. Sid Meier’s Civilization VI: Gathering Storm
Connect bodies of water to allow naval units to cross landmasses. Starts the game in the ocean and focuses
Cities can generate power via fuel-burning plants or renewable sources like wind farms, solar farms, and geothermal plants to improve the efficiency of late-game buildings. World Congress & Diplomacy Sid Meier’s Civilization VI: Gathering Storm