: Contains the complete source code , license details, and technical documentation on how the game compiles and runs .
: This paper discusses methods like Binary Space Partitioning and Perlin Noise, using roguelikes as key case studies to explain how random levels are created. Shattered Pixel Dungeon
: Scattered throughout the dungeon, these narrate brief stories about past events and are added to your Journal. : Contains the complete source code , license
Since the game is open-source, the most comprehensive technical "paper" is the project's own documentation and source code: : Contains the complete source code
: A thesis from Diva-portal that compares different pixel art styles and discusses how Graphical User Interfaces (GUIs) are designed to maintain clarity in low-resolution environments. In-Game Lore & Manuals
