Chaos [v0.3.10] | Seeds Of

Since you're working on the build of Seeds of Chaos , which is a dark fantasy RPG known for its "Corruption" and "Influence" systems, developing a new feature requires balancing the narrative impact with the mechanical crunch.

Which part of the game are you focusing on right now—the , the narrative choices , or the base management ? Seeds of Chaos [v0.3.10]

A separate UI menu where you assign "Seeds" (units) to regional tasks like "Sabotage Trade" or "Spread Rumors." Since you're working on the build of Seeds

Spend resources (Chaos Essences) to "graft" a trait from one character onto another. Grafting "Subterfuge" onto a high-strength unit to create

Grafting "Subterfuge" onto a high-strength unit to create a versatile assassin for specific questlines. Development Recommendation

To add more depth to the world-map gameplay, you could implement a system where the player dispatches hired hands or corrupted servants to handle side-missions.

As your corruption stat rises, the world begins to change. Citizens might avoid eye contact, or unique NPCs (Shadow Apparitions) might appear in the background of scenes to offer "dark advice" (hints for secret endings).