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| Kill A... — Roblox Script -- Murderer Vs. Sheriffs

To turn these scripts into a full game, you need to manage the round:

Give the Knife tool only to the Murderer and Revolvers only to Sheriffs.

local tool = script.Parent local damage = 100 -- Instant kill tool.Activated:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") -- Animation trigger (optional) -- humanoid:LoadAnimation(script.AttackAnim):Play() tool.Handle.Touched:Connect(function(hit) local enemy = hit.Parent:FindFirstChild("Humanoid") if enemy and enemy.Parent.Name ~= character.Name then enemy.Health = 0 print(character.Name .. " killed " .. enemy.Parent.Name) end end) end) Use code with caution. Copied to clipboard 🛡️ The Sheriff Script Roblox Script -- Murderer vs. Sheriffs | Kill A...

📌 Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?

Use a While true do loop to check if the Murderer is still alive or if all Sheriffs/Innocents are eliminated. To turn these scripts into a full game,

If the Sheriffs die, script a way for an "Innocent" to pick up the dropped gun.

Sheriffs usually have a ranged weapon. Use a in ReplicatedStorage named ShootEvent to handle the bullet logic on the server. If you'd like, I can help you with:

Use math.random to pick one Murderer and 2–3 Sheriffs at the start of the match.

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