: Restrict the rotation so the launcher cannot fire downward or directly horizontal. Most installments limit the angle to roughly 180∘180 raised to the composed with power to keep the action moving upward.
If you are looking to code this feature, tutorials often suggest using a where you calculate the trajectory using basic trigonometry.
: Implement a "pointer" or "gun" at the bottom-center of the screen that rotates based on user input (mouse position or arrow keys).
The launcher is the primary interaction point in a Puzzle Bobble-style game. Below are the functional requirements to generate this feature: