: Character responses shift based on a "Stress" or "Affection" meter, making each playthrough feel unique.
: An optional "Hint" system for players who want to ensure they hit specific story milestones.
If you tell me more about the or engine (Ren'Py, RPG Maker, etc.), I can give you technical steps for implementing these! Passerby_-_Teacher.rar
: Unlocked by finding specific items in the environment that trigger "Flashback" scenes. Visual & Immersion Upgrades
: A feature allowing players to change minor aesthetic details (like clothing colors) to increase personal immersion. System Enhancements : Character responses shift based on a "Stress"
: Environmental lighting and background music change depending on whether it is morning, afternoon, or evening.
: Actions in public (as a "Passerby") affect your standing and available interactions in the classroom. : Unlocked by finding specific items in the
: An "Event Log" feature that lets players re-watch key moments without restarting the game.