Movement remains the core of the experience, with new abilities providing more fluid ways to navigate the environment:
Unlike the first game, which featured automated spirit-based attacks, the sequel focuses on active melee and ranged combat:
: The game features massive, multi-phase boss fights that combine combat with the series' signature high-speed chase sequences. Expanded Traversal & Movement
Movement remains the core of the experience, with new abilities providing more fluid ways to navigate the environment:
Unlike the first game, which featured automated spirit-based attacks, the sequel focuses on active melee and ranged combat: Ori and the Will of the Wisps
: The game features massive, multi-phase boss fights that combine combat with the series' signature high-speed chase sequences. Expanded Traversal & Movement Movement remains the core of the experience, with