: Ensure players don't take negligible damage (e.g., 0.1 HP) that clutters the UI.
: Depending on the game, this is usually in data/scripts or a dedicated lua/autorun folder. mindamage.lua
: Set your MinDamage value. This is the "floor" for your calculations. : Ensure players don't take negligible damage (e
If you are writing this for a game engine, the logic usually follows a standard conditional check. mindamage.lua
: Set a baseline damage value so that even weak weapons or long-range falloff don't drop below a specific "floor."