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: Levels function as "puzzle sandboxes" where you scout targets, learn patrol patterns, and find specific items to facilitate a clean kill.

: Players can choose a variety of weapons, including suppressed Berettas, sniper rifles (like the Blaser Jagdwaffen R93), and even heavy weapons like the minigun for specific missions.

: Notably, this first entry lacks non-lethal knockout options (like the sedative syringe in later games). To take an NPC's clothes, you generally must kill them. Narrative & Design