Giant Dancing Simulator Script May 2026
Наш телефон: (Звонок бесплатный) График работы: ежедневно с 7.00 до 23.00
  • Ремонт компьютеров и ноутбуков Установка Windows -  компьютерная помощь на дому Настройка WiFi роутера Выезд компьютерного мастера на дом Восстановление данных
Онлайн заявка
Оставляя заявку, вы соглашаетесь с политикой конфиденциальности
Отправка...
Ваша заявка успешно отправлена.
Менеджер свяжется с вами в ближайшее время

-- Function to make player dance local function makeDance(player, danceMove) local character = player.Character if character then local animator = character:FindFirstChild("Animator") if animator then local animation = animator:LoadAnimation(danceAnimations[danceMove]) animation:Play() end end end

-- Make player giant when they join makeGiant(player) end)

-- Dance animations local danceAnimations = { dance1 = "Dance1Animation", dance2 = "Dance2Animation", dance3 = "Dance3Animation", }

-- Configuration local config = { -- Dance moves danceMoves = { "dance1", "dance2", "dance3", }, -- Giant size giantSize = 10, }

-- Command to toggle giant size game.Commands.CommandHandler:RegisterCommand("giant", function(player) local isGiant = playerData[player.UserId].isGiant if not isGiant then makeGiant(player) playerData[player.UserId].isGiant = true else player.Character.Humanoid.Scale = 1 playerData[player.UserId].isGiant = false end end)

-- Function to make player giant local function makeGiant(player) local character = player.Character if character then character.Humanoid.Scale = config.giantSize end end

Giant Dancing Simulator Script May 2026

-- Function to make player dance local function makeDance(player, danceMove) local character = player.Character if character then local animator = character:FindFirstChild("Animator") if animator then local animation = animator:LoadAnimation(danceAnimations[danceMove]) animation:Play() end end end

-- Make player giant when they join makeGiant(player) end) Giant Dancing Simulator Script

-- Dance animations local danceAnimations = { dance1 = "Dance1Animation", dance2 = "Dance2Animation", dance3 = "Dance3Animation", } -- Function to make player dance local function

-- Configuration local config = { -- Dance moves danceMoves = { "dance1", "dance2", "dance3", }, -- Giant size giantSize = 10, } dance2 = "Dance2Animation"

-- Command to toggle giant size game.Commands.CommandHandler:RegisterCommand("giant", function(player) local isGiant = playerData[player.UserId].isGiant if not isGiant then makeGiant(player) playerData[player.UserId].isGiant = true else player.Character.Humanoid.Scale = 1 playerData[player.UserId].isGiant = false end end)

-- Function to make player giant local function makeGiant(player) local character = player.Character if character then character.Humanoid.Scale = config.giantSize end end