Gamemaker: Studio Course Level 2 -

A) To make one object follow another on screen.

A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant

Local variables use the var keyword and are discarded after the script ends. B GameMaker: Studio Course Level 2

Placing code in the parent ensures that all children automatically inherit the behavior, making updates easier.

Explain the difference between instance_create_layer and instance_create_depth . A) To make one object follow another on screen

GameMaker uses Groups to organize sprites and objects into subfolders like "Level 1" or "Level 2". if keyboard_check(vk_right) { x += 5; } Standard conditional movement logic. 5 Layer vs Depth

Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency 5 Layer vs Depth Layers refer to specific

The exam paper focuses on intermediate game development concepts, building upon the fundamentals of sprites and basic movement. This level typically covers advanced mechanics like parenting , pathfinding , and local variables .