File: Sker.ritual.zip ... Access
: Mods would likely be placed in a dedicated Mods/ or Plugins/ folder within the game's root directory, mirroring existing third-party modding practices for the game.
: The system would scan .zip contents to ensure only supported asset types (like textures or models) are loaded to prevent security vulnerabilities. File: Sker.Ritual.zip ...
This feature would formalize the use of external "zip" or folder-based content, allowing players to inject custom community-made assets into the game. : Mods would likely be placed in a