Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)
Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).
Here is a snippet showing how to implement the and Anti-Spam logic:
Instantly stops all active sounds in the workspace for the local player.
Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls
Only allows sounds to play if they are within a specific stud radius of your character.
A ChildAdded listener that detects new Sound objects and disables them immediately.
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)
Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).
Here is a snippet showing how to implement the and Anti-Spam logic: FE Annoying Sound Controll Script *OP* | Hydrog...
Instantly stops all active sounds in the workspace for the local player.
Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls Prevents sounds from triggering when an object is
Only allows sounds to play if they are within a specific stud radius of your character.
A ChildAdded listener that detects new Sound objects and disables them immediately. Mute specific Sound IDs commonly used for "earrape"
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation