This is the official technical manual. It explains the project structure, how to use the SCS FMOD template, and how the game engine communicates with sound events.
You no longer just swap files. You create a .bank file that contains the logic for how sounds pitch-shift and cross-fade based on game telemetry. ETS2 Create sound mods
Since ETS2 uses FMOD, understanding the "Events," "Parameters" (like engine_rpm or exhaust_load ), and "Buses" within FMOD Studio is the actual science behind the mod. This is the official technical manual
To actually build a mod, you'll need the , which include the official FMOD project templates. This ensures your mod uses the same "hooks" as the vanilla trucks. You create a
The mod must "listen" to variables like throttle , turbo , and brake to trigger specific audio samples.
If you are looking for the most authoritative "papers" or guides, these three are essential: