Each level has a specific "exit" mechanic (like "No-clipping" through a specific wall).

Use the whistle or dropped items to avoid walking in circles.

Staying in the dark or encountering monsters drains your sanity.

Improved textures and lighting for Level 0, Level 1, and Level 4.

Dangerous entities lurking in the dark; keep your flashlight off to avoid detection.

Communication is key, but sound attracts entities.

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