While Imperium expanded the roster of units and mechanics, it remains a polarizing entry for longtime fans:

The game was famously plagued by bugs at launch and experienced a rocky development cycle when the original team left the project, though subsequent developers have worked to stabilize the experience.

It introduces specialized heroes like the Pilot , who uses mechanical units and technology, and the Lich , who focuses on necromancy.

Players are encouraged to run their kingdoms at a gold deficit, relying on combat loot from cleared sites (like ruins or dungeons) to fund upkeep and new units.

Some players feel that the new units introduced imbalances that weren't present in Masters of the Broken World .

The RPG layer is where Imperium adds its most significant new content compared to previous titles:

You play as an "Astral," a god-like being competing with others to conquer these shards.