: Darksiders III and the Keepers of the Void DLC show Fury evolving from a self-centered warrior to a protector of the remaining humans—a shift from wrath to a protective "madness" for a lost cause [3]. A Narrative Synthesis

: In Darksiders II (and its DLCs like Argul's Tomb or The Abyssal Forge ), Death seeks to resurrect humanity. His love for his brother War drives him to acts of desperation that the Council would certainly deem "amentes" (mad) [2].

As you play through every DLC, from the frozen wastes of the Abyssal Forge to the shifting corridors of the Void, you aren't just fighting monsters; you are witnessing the "Day of Wrath" through the eyes of the only beings left who are crazy enough to care about justice in a dead world.