Clockwork Empires V1.0d Link
: Added the ability to build and deploy Clockwork Knights to defend the colony.
: Updates to traits like "Drunkard," "Hale and Hearty," and "Mushroom Lover" to provide more impactful memories or bonuses. Clockwork Empires v1.0D
: Over-expansion or poor management can attract the attention of cosmic horrors, leading to cultist outbreaks, madness, or attacks from "fishpeople". : Added the ability to build and deploy
The "v1.0D" designation frequently refers to the , a community-led effort to fix lingering issues after official development ceased. Notable adjustments in these community versions include: The "v1
: Players assign Overseers to lead work crews of laborers; players do not control individual units directly.
: Specifically addressed issues where flying spores could not properly ignite or be destroyed.
: Focused on resolving "scripterrors" related to colonist interactions, such as awkward hugging or burial timers.