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: A flexible blue "Man-o'-War" effect that can bounce any nonland permanent and later become a creature.

: Most decks should run 17 lands, though very aggressive low-curve decks can occasionally drop to 16. avatar

: A Dimir (Blue-Black) anchor that generates 1/1 unblockable spirits whenever you draw your second card in a turn. : A flexible blue "Man-o'-War" effect that can

Midrange deck that scales power with the Ally creature type. Control-leaning deck using tokens as fodder. Deck-Building Tips avatar

If you don't open a "bomb" rare, prioritize these high-performing commons and uncommons identified by reviewers at CoolStuffInc and Reddit :

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