Roblox | 2 Player Military Tycoon Script

In a 2-player tycoon, you need a system that tracks . Unlike solo tycoons, the "Owner" and "Partner" must both have access to the same currency pool or shared proximity prompts.

To keep the "Military" theme, replace standard "cubes" with or Fuel Crate parts.

Turn this on in Workspace properties to ensure the game runs smoothly even with massive military bases.

Standard tycoons use a "Touch" event. For a 2-player setup, you want the button to check if either player in the duo has enough money.

Use these for UI-based purchases (like a "Double Cash" gamepass) to ensure the server handles the math, preventing players from using "Cheat Engine" to change their local money values.

A laser or gate that multiplies the Value attribute of parts passing through it. 4. Essential Military Features

-- Place this inside a Button model local button = script.Parent local price = 500 local objectToUnlock = game.ServerStorage.MilitaryAssets.Wall_Lv1 local debouncing = false button.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debouncing then local stats = player:FindFirstChild("leaderstats") if stats and stats.Cash.Value >= price then debouncing = true stats.Cash.Value -= price -- Logic to spawn the building objectToUnlock.Parent = workspace.Base1.Buildings button:Destroy() -- Remove button after purchase end end end) Use code with caution. Copied to clipboard

To make the tycoon stand out, you need these three scripted systems: